What Does SimBrothel NOT Need?

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Re: What Does SimBrothel NOT Need?

Post by Midnight_Amratha on Fri Nov 06, 2009 5:03 pm

i take it hiring outside professionals to teach your first professionals are still a no-no? once the first professionals are trained they can teach your up and coming girls (pun intended)

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Re: What Does SimBrothel NOT Need?

Post by alasdair69 on Fri Nov 06, 2009 6:08 pm

Not quite sure what you're getting at here, to be honest. Are you proposing having to send girls to Strumpet School before they can ply their trade? I know that a lot of people want training brought back and all but that one seems kind of ... intuitive to me: "Insert Tab A into Slot B, repeat as needed". LOL

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Re: What Does SimBrothel NOT Need?

Post by Midnight_Amratha on Sat Nov 07, 2009 1:32 am

sounds like you have never had a hand job by an elderly farmhand who's used to weed the fields? technique my boy, technique!

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Re: What Does SimBrothel NOT Need?

Post by alasdair69 on Sat Nov 07, 2009 3:09 am

Midnight_Amratha wrote:sounds like you have never had a hand job by an elderly farmhand who's used to weed the fields? technique my boy, technique!

And then ... there's that.

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Re: What Does SimBrothel NOT Need?

Post by talthorn on Sun Nov 08, 2009 6:36 pm

Once again, hello everyone!

The original sim brothel was a great game, with a lot of depth and replay value. It had one flaw, and it was a huge one: micromanagement. You had to do every single thing, no matter how minor, manually. Once you had more than six girls, this really began to be a chore. I actually ended up making a spreadsheet, so that I knew, from day to day, what girl needed to rest, what girl had enough APs to add a new trait, approximately when a new girl would finish up with classes, or even when it's a good time to increase a girl's stats and thus price. While your version has eliminated the most annoying of the micromanaging, there is still a lot of it. In the other thread, I outlined an idea that would eliminate much of the remaining micromanagement, allowing the player to focus on strategy (and the pictures) rather than minutia.

There is one other thing I don't think you need in your version of this game. I'm not going to address the morality of fictional non-adults in explicit sexual situations. I'm going to address the legality of it. Right now, it is legal in most of the world. If the moral guardians had their way, it would be illegal to depict a non-adult in explicit sexual situations. It doesn't matter if you could legally have sex with that character if they existed in real life, if that fictional character is under the age of 18, the moral guardians would love to label it child porn. I think it would be a very wise move if you didn't give them more amunition in their crusade. Take a page from the erotic anime and game importers: no matter how transparent the claim is, pretend that every single character is over the age of 18. After all, we all know that there is no real-life college in Japan that requires their students to wear school uniforms, but in erotic anime and games, they're all over the place. You don't have any lolitas in your game. (Lolita doesn't mean young-looking. It means prepubescant.) What you have are pettanko (flat chested girls) who, because breast size, look younger than they really are. Ayaname Rei? No, that's not her from Evangelion series, when she was in junior high. That's her from one of the alternate continuities, where she grew up and now goes to college. Sakura from CCS? No, that's not her at age 10. She's all grown up now, but the poor girl is only an A-cup.

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Re: What Does SimBrothel NOT Need?

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