Terashi's data

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Re: Terashi's data

Post by Xela on Sun Dec 09, 2012 3:16 pm

Nice blueprint for Lolita trait. This should also be blocked for many girls as well.

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Re: Terashi's data

Post by Terashi on Sun Dec 09, 2012 3:21 pm

Xela wrote:Nice blueprint for Lolita trait. This should also be blocked for many girls as well.

not so much only for the youngest girls and we must consider that some girls could lose that trait at uhm...half of the game?because they grow
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Re: Terashi's data

Post by Terashi on Sun Dec 09, 2012 3:54 pm

1)cat girl
2)"this girl is the quintessence of the perversion and knows how to attract the attention over her"
3)each stats are maxed to 110 (obbedience excluded)
4)with 2 girls they could gain +1 reputation and +2 sex per week (35%), with 3 girls +2 sex,+1 charisma and +1 reputation and give every day +5 customers to the brothel, with 4 girls +3 sex,+1 reputation per week and +5 customers every day AND +10% earned from each girl in the brothel every day, with 5 girls +4 sex +1 reputation +2 carismha per week, +10 customers and+10% earned from each girl in the brothel every day, with 6 girls +4 sex,+1 reputation,+2 charisma per week, every day +10 customers +20% earned from each girl in the brothel -20% of cost for maintenance of the girls in the brothel every day
5)out of job nothing in particular (for now?)
6)this is TONS OF DAMAGE [cit.] none could acquire this trait and i suggest to don't give it so easy to every single girl...


1)tough
2) "this girl is very strong and has a powerful energy in her body!"
3)cap to constitution 125 and the job will take 1 less of health per customer
4)with 2 girls +1 constitution per week (30%), with 3 girls +1 constitution and every day +5 customers, with 4 girls +2 constitution per week,and + 5 customers, with 5 girls +3 constitution per week, +5 customers per day, with 6 girls +3 constitution per week, + 5 customers per day, -20% bad event to the girls in the brothel
5) the possibility that the brothel could be damaged is set at 5% per day,if the brothel is broked and it must wait some days for reparation,these are reduced of 1 day +1 day for every 2 girls with this trait
6)after 12 day in dance class the girl have 40% of gain,after 17 days 70% after 20 is automatically gained



btw in the evening i will post other blueprints (i have still 12 of them)
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Re: Terashi's data

Post by Xela on Sun Dec 09, 2012 4:21 pm

Catgirl is also to exotic for original release.

Take a look at the .xml building list, this will be loaded into Brothel class's namespace. Tell me if you have any ideas.

Code:

<buildings>
   <building
     id="oldshack"
     name='Old Shack'
     cost='500'
     rooms='1'
     maxrooms='2'
     fame='0'
     maxfame='100'
     rep='0'
     maxrep='100'
     maxrank='2'
    
    
    
     img='content\buildings\oldshack.jpg'>
   </building>
   
   <building
     id="smallhouse"
     name='Small house on Outskirts'
     cost='1500'
     rooms='1'
     maxrooms='3'
     fame='0'
     maxfame='150'
     rep='0'
     maxrep='120'
     maxrank='3'
    
    
    
     img='content\buildings\smallhouse.jpg'>
   </building>
   
   <building
     id="house1"
     name='House on Outskirts'
     cost='2500'
     rooms='1'
     maxrooms='5'
     fame='0'
     maxfame='150'
     rep='0'
     maxrep='130'
     maxrank='4'
    
    
    
     img='content\buildings\house1.jpg'>
   </building>
   
   <building
     id="house2"
     name='House in the City'
     cost='3500'
     rooms='1'
     maxrooms='5'
     fame='0'
     maxfame='200'
     rep='0'
     maxrep='150'
     maxrank='5'
    
    
    
     img='content\buildings\house2.jpg'>
   </building>
   
   <building
     id="mansion"
     name='Mansion on the Main Road'
     cost='15000'
     rooms='3'
     maxrooms='10'
     fame='50'
     maxfame='300'
     rep='0'
     maxrep='300'
     maxrank='6'
    
    
    
     img='content\buildings\mansion.jpg'>
   </building>
   
   <building
     id="palace"
     name='Palace on the Main Road'
     cost='50000'
     rooms='5'
     maxrooms='30'
     fame='100'
     maxfame='500'
     rep='0'
     maxrep='500'
     maxrank='7'
    
    
    
     img='content\buildings\palace.jpg'>
   </building>
   
   <building
     id="cpalace"
     name='Central Palace'
     cost='100000'
     rooms='7'
     maxrooms='50'
     fame='200'
     maxfame='1000'
     rep='0'
     maxrep='1000'
     maxrank='8'
    
    
    
     img='content\buildings\centralpalace.jpg'>
   </building>
</buildings>


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Re: Terashi's data

Post by Terashi on Sun Dec 09, 2012 5:38 pm

i find that exotic and cat girl are 2 different traits
exotic give less bonus than cat girl and i think have it as a "op trait" is not a bad idea

the brothel are ok probably the small house and house have to start with a few rooms more

wow you are very fast to work over the project
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Re: Terashi's data

Post by Terashi on Sun Dec 09, 2012 9:38 pm

1)lesbian orientation
2)"this girl love many things but other women are the top"
3)lesbian cap at 125
4)with 2 girls +5 customers each day,with 3 girls +10 customers,with 4 girls +10 customers and +10% gold from each girl in the brothel,with 5 +15 customers and +20% gold, with 6 girls +20 customers and +40% gold
5)some girls try to run away from the brothel if stay in the same of girls with this trait because they consider them weird (+15% possibility of flee)
6)if a girl doesn't do anything for 28 days she will gain this trait but lose cat girl stat if she has it

1)yuki-onna
2)"this girl is cold-heart but very passionate,but it happens very frequently that her customers disappear or die after lay with her"
3)all sex stat and charisma up to 120
4)with 2 girls -10 customers per day,+1 charisma per week (30%), with 3 girls -10 customers,+2 charisma, with 4 girls -5 customers,+2 charisma +1 normal sex, with 5 girls +2 charisma +1 normal sex, with 6 girls + 2 charsma, +1 normal sex and +5 customers per week
5)could hire her only on 13 or 17 multiple number
6)it is gained randomly and only to long black hair girls

after my dinner i will post at least exotic,smile,final fantasy and pokemon

(than it will miss godness,ninja,nynphomaniac,recleness,cleaver,weak and probably something more)
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Re: Terashi's data

Post by Xela on Sun Dec 09, 2012 9:58 pm

You misunderstood. I meant that catgirl was to weird to put into the first release, I didn't compare it to exotic trait Smile

How is pokemon a trait... Keep it simple like Tough, Smart, Cute, Meek! Final Fantasy and Pokemon are to specific to add to the first release!

Smile is a state of mood and not a trait, I am planning to add girl's mood to interactions and conversations.

In any case, I have improved buildings.xml:

Spoiler:
Code:

<buildings>
   <building
     id="oldshack"
     name='Old Shack'
     desc='Small, rundown building on the very outskirts of town.'
     cost='500'
     rooms='1'
     maxrooms='2'
     fame='0'
     maxfame='100'
     rep='0'
     maxrep='100'
     maxrank='2'
     mod='1'
    
    
     img='content\buildings\oldshack.jpg'>
   </building>
   
   <building
     id="smallhouse"
     name='Small house on Outskirts'
     desc='Small house away from the city.\n May not look like much but is not likely to scare away costumers.'
     cost='1500'
     rooms='1'
     maxrooms='3'
     fame='0'
     maxfame='150'
     rep='0'
     maxrep='120'
     maxrank='3'
     mod='1.2'
    
    
     img='content\buildings\smallhouse.jpg'>
   </building>
   
   <building
     id="house1"
     name='House on Outskirts'
     desc='A nice building away from the city.\n Costumer traffic is not very good thou.'
     cost='3500'
     rooms='1'
     maxrooms='5'
     fame='0'
     maxfame='150'
     rep='0'
     maxrep='130'
     maxrank='4'
     mod='1.4'
    
    
     img='content\buildings\house1.jpg'>
   </building>
   
   <building
     id="house2"
     name='House in the City'
     desc='Beautiful house inside city limits'
     cost='10000'
     rooms='2'
     maxrooms='7'
     fame='0'
     maxfame='200'
     rep='0'
     maxrep='150'
     maxrank='5'
     mod='1.6'
    
    
     img='content\buildings\house2.jpg'>
   </building>
   
   <building
     id="mansion"
     name='Mansion on the Main Road'
     desc='Large mansion in the City Center'
     cost='25000'
     rooms='3'
     maxrooms='15'
     fame='50'
     maxfame='300'
     rep='0'
     maxrep='300'
     maxrank='6'
     mod='2'
    
    
     img='content\buildings\mansion.jpg'>
   </building>
   
   <building
     id="palace"
     name='Palace on the Main Road'
     desc='It is a freaking Palace!!!'
     cost='50000'
     rooms='5'
     maxrooms='30'
     fame='100'
     maxfame='500'
     rep='0'
     maxrep='500'
     maxrank='7'
     mod='3'
    
    
     img='content\buildings\palace.jpg'>
   </building>
   
   <building
     id="cpalace"
     name='Central Palace'
     desc="Possibly the most beautiful and spectacular building in the city.\n You'll never cease asking yourself how you managed to come this far"
     cost='100000'
     rooms='7'
     maxrooms='55'
     fame='200'
     maxfame='1000'
     rep='0'
     maxrep='1000'
     maxrank='8'
     mod='5'
    
    
     img='content\buildings\centralpalace.jpg'>
   </building>
</buildings>

Also got all of this to load into Brothel class correctly + found decent pictures for buildings. Girlslist screen, brothel screen and buy buildings screen are next but I don's have any energy left for them today.

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Re: Terashi's data

Post by Terashi on Sun Dec 09, 2012 10:08 pm

ok ok happy will substitute smile

you must consider that i take the old traits so i had ff & pokemon traits...btw i would have also cat girl trait in the first release PLZ PLZ bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce
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Re: Terashi's data

Post by Xela on Sun Dec 09, 2012 10:31 pm

"Splendid Body";
"Big breast";
"Rest";
"Smart";
"Strong";
"Shy";
"Lolita";
"Artist";
"Maid";
"Happiness";
"Lucky";
"Tough";
"Nymphomaniac";
"Obedient";
"Sex Addict";
"Experience";
"Good Health";
"Exhibitionnist";
"Famous";
"Tips";
"Noble";
"Excellent Reputation";
"Cat Girl";

This is from the original.

Ok, Cat Girl it is then Smile Still not sure about FF/Pokemon, keep in mind that functions will have to be written for every single trait, one that applies passive bonuses, one that applies active bonuses and one that generates random events based on traits so some traits will simply add workload without real benefit. We can add traits like that after beta/final release.

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Re: Terashi's data

Post by Terashi on Sun Dec 09, 2012 10:38 pm

in the simbrothel 2 the first release on this forum they were a bit different...
the traits that a girl could have were 3 and the brothel could have a style that give bonus and it was based on the traits that the girls in the brothel....i had based the traits construction on this second idea but if you prefer the original i will over that or also mix (if you see i start to modify the traits for a bit balance them and i had generate someone as a test)
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Re: Terashi's data

Post by Xela on Sun Dec 09, 2012 10:51 pm

Ah, Karel's version is where you got this from Smile

Well, mix it and balance it out the best you can, we'll pick best traits for beta release and start slowly adding rest of traits later.

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Re: Terashi's data

Post by Terashi on Sun Dec 09, 2012 11:01 pm

ok i will do faster as i can!

ah yes, i will implement the possibility of give more bonus if there are more girls in the same brothel,i sugggest to consider the bonus that i write before as for 1 girl less (so also if it is alone a girl in a brothel she will have a minimum of bonus...)
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Re: Terashi's data

Post by Terashi on Thu Dec 13, 2012 1:48 pm

ok ok ok i'm back

1)lucky
2) "this girl is so lucky, she always avoid the bad situation like the fate prefer her over the other people"
3)bad events at 10% and lucky events +20% (if there are 3 or more girls in the same brothel the bad events on the building is setted
4)nothing here
5)nothing also there (she is lucky not you Xp)
6)after 7 good events in a row the girl will gain the trait

1)tips
2) "this girl is so adorable that every customer will give her something more"
3)no changes
4)every customer could give a tip of 0.1xher price5)no changes
6)not ottenible,only random event could give her (event like :"an important customer give her a tip for her cutness,from this day all customers try to imitate him"

1)artist
2) "this girl isn't only good with art of love but also with many other art,like music,dance,paint"
3)charisma 125
4)nothing
5)every day it give +3 customers,if htere are 2 girls +7 customers,with 3 girls +9 customers and +10% for each girl in the brothel,with 4 and 5 girls +20% gold and +13 customers,with 6 girls +18 customer per day and +40% gold
6)same as the tough but instead 20 day you will need 29 day for make 100% to gain the trait
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Re: Terashi's data

Post by Xela on Thu Dec 13, 2012 9:45 pm

Artist and Lucky seem to overpowered. We'll need to balance those out but ideas are very good!

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Re: Terashi's data

Post by Terashi on Sat Dec 15, 2012 6:51 pm

probably it is to halved the % of lucky

and reduce 5) of artist to
every day it give +3 customers,if htere are 2 girls +7 customers,with 3 girls +9 customers ,with 4 and 5 girls and +10% for each girl in the brothel and +13 customers,with 6 girls +18 customer per day and +20% gold

and it could be work
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Re: Terashi's data

Post by Xela on Sat Dec 15, 2012 8:08 pm

Maybe... I am still not sure what Artist has to do with a number of clients.

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Re: Terashi's data

Post by Terashi on Sat Dec 15, 2012 11:03 pm

the art is always a way to attract the clients...
it is a way of adverteising
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Re: Terashi's data

Post by KaiSakurai on Sat Dec 15, 2012 11:34 pm

Xela wrote:Maybe... I am still not sure what Artist has to do with a number of clients.
good art attracts MORE and WEALTHIER customers
like in an art gallery wealthy noobs in smokings gather to get a look at the shown pics and buy some(more customers and additional gold income just like terashi said)
easy logic
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Re: Terashi's data

Post by Terashi on Sun Dec 16, 2012 12:07 am

I'M A PRO MANAGER lol!
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Re: Terashi's data

Post by Xela on Sun Dec 16, 2012 12:49 am

We're still making a Brothel Simulation right? Art gallery can be added to next generation of the game. That trait design would do well if we had a painter/singer/sculptor job or a painter/whore combo option like in Otherworld.

Look, my point is this: limit the amount of traits but make them more interesting and relevant to gameplay. Something along the lines of 'Splendid body' or 'Big Boobs' trait would be more logical as a costumer magnet for a SimBro.

Lets focus on two approaches (there are way more than two but I would like to keep a scope for First Generation version of PytFall small):

1) Make a limited amount of traits (10 - 15) but make them VERY important. Make sure those traits play vital roles in conversations, job performance scenarios, girl attitude, even endings. (SimBro 1x 'like' way)

2) Allow unlimited amount of traits and easy customization but also with limited effect traits would have on gameplay (Alkion 'like' way)

I would prefer to take the first approach. Inserting a limited amount of traits deep into gameplay and interactions, that means traits need to be more to the point and more balanced. They have to be meaningful to Brothel Sim game.

And again, traits like Artist, Fire Emblem and Yukki-Ona are to specific in nature, especially for the first release while ideas are really, really good.

Lucky, Lolita, Lesbian, Tough, Noble, Big Boobs, Obedient (Meek) are very good, need some tweaking but are well designed and make sense.

PS: I know Artist was in the first game but I just wish you would come up with design options for traits like:
"Splendid Body"
"Rest"
"Smart"
"Shy"
"Happiness"
"Nymphomaniac"
"Exhibitionist"
"Famous"
"Excellent Reputation"

and something new along the same line first Smile

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Re: Terashi's data

Post by Xela on Sun Dec 16, 2012 12:58 am

Oh, also please try to keep your designs in check since we're aiming at a limited amount of traits. There are already three traits that increase cap of charisma, now to well over a 150 but many other stats have not been addressed yet.

PS: Maybe a couple of traits like Lazy, Tsunadere, Rebellious and etc. with negative and positive effects as well Smile


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Re: Terashi's data

Post by Terashi on Sun Dec 16, 2012 1:33 am

already create a rebellious and lazy but i'm also too lazy to up (and i have some problem at home so i can't stay too much on the pc...)
ah a little note: i lost the master book of the game (a cahier with all my ideas and many traits *fuuuuuuuuu* but i will do my best for recreate all the work lost)
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