SAVEFILE variable analysis

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SAVEFILE variable analysis

Post by DoctorZ on Fri Jun 21, 2013 8:40 pm

Hi there, I´ve been messing around my savefile from sibr1x and found out what seems to be a strucure.
I did this on the propose of finding the best girl combinations for projects, but it seems like it could do more than that, actually, modifing certain variables has an efect over the game, although this is not what this is meant for.

What I´m aiming to create is something that could help anyone make better decitions about their girls based on their game so far, but not sure what kind of parametters check for that.

Anyone any ideas?

DoctorZ

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Re: SAVEFILE variable analysis

Post by DoctorZ on Sun Feb 23, 2014 7:02 am

If anyone interested here's what I found, the girls are listed on the savegame file in a string as follows:
{Some_stuff}...
{{NAME},List#,Level,Exp,Tokens,{stats},{bars},{sex_skills},x,{attributes},{gen_skills},{x,x,x,x},Salary,weariness,status,{x,x,x,x},{specials},
{Another girl string}...
{Some other stuff}

Where:

{NAME} [ASCII IN DECIMAL]
{STATS}
{BARS} [END(0-200), HAP(0-200), HYG(0-200), Rep,??,Disposition(0-200)]
{SEX_SKILLS}
{ATTRIBUTTES}
{GEN_SKILLS}
{UNKNOWN} [X,X,X,X]
{UNKNOWN_2} [X,X,X,X]
{SPECIALS} [ORDER OF SELECTION]
{REST_OF_STRING} [LIST#,LEVEL,EXPERIENCE,TOKENS,X,SALARY,WEARINESS,STATUS]


So, for example, here a string of my savefile:


{{75,105,114,105,101,32,75,97,103,97,114,105,110,111},175,38,19544,20,{8,13,13,8,8,10},{135,200,184,4879,0,200},{3,3,4,4,4},0,{18,13,10},{0,1,2,3,0,0,1,0},{0,1,1,1},38,0,4,{0,0,0,0},{1,5,6,3,2,4,7,8}},

Meaning:

{75,105,114,105,101,32,75,97,103,97,114,105,110,111}//Kirie Kagarino
175,38,19544,20                  //#175 on list,Lvl 38,Exp 19544, Avaliable Tokens 20
{8,13,13,8,8,10}                 //Cha 8, Tol 13, Lib 13, Int 8, Sty 8, Str 10
{135,200,184,4879,0,200}    //END, HAP, HYG, Reputation 4879,??,Disposition
{3,3,4,4,4}                        //Han 2, Blo 2, Vag 3, Ana 3, Fet 3 (Base is 1, meaning if untrained=1)
0                                     //??
{18,13,10}                        //Attributes
{0,1,2,3,0,0,1,0}                //General Skills (cooking, cleaning.... in from top to bottom in game)
{0,1,1,1}                          //??
38,0,4,                             //Salary (Salary-Level goes into happiness next morning),-Sex weariness,Status
{0,0,0,0}                          //??
{1,5,6,3,2,4,7,8}}              //Order of specials purchased

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Re: SAVEFILE variable analysis

Post by DoctorZ on Sun Feb 23, 2014 7:13 am

Forgot to attach:

Attrib:

1 Lolita
2 Big Boob
3 Nerd
4 Exotic
5 Meek
6 Slutty
7 Athlete
8 Nurse
9 Tom Boy
10 Mean
11 Warrior
12 Magical
13 Religious
14 Red Hair
15 Purple Hair
16 Green Hair
17 Dark Hair
18 White Hair
19 Pink Hair
20 Blonde Hair
21 Blue Hair
22 Brown Hair
23 Outgoing
24 Playful
25 Proper
26 Trendy
0 none



Also read somewhere around here a similar structure on buildings

http://sim-brothel-v2.bigforumpro.com/t627-has-anyone-messed-around-to-see-what-certain-variables-do#5407

Maybe someone could try to reverse/continue the coding?

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Re: SAVEFILE variable analysis

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